I joined the Loveshackers to oversee the development and release of the FRAMED Collection - a compilation of the two award-winning puzzle games FRAMED and FRAMED 2. I managed the development of the game as it was adapted from mobile to PC, Mac, Linux and Nintendo Switch. I worked closely with our publishers, Fellow Traveller to ensure a smooth release on all platforms and provided support during their marketing campaign. The Framed Collection was released on the Steam and Switch stores.
Dungeon.inc was the first game I fully developed while working at PikPok. While I did work on several other titles across their portfolio, this was the game I was a part of from the start to the end of development. During development, I worked with the design team to create unintrusive ad monetization. Post-release I managed the advertising partners and optimised our monetization campaigns. Dungeon.inc was released on the iOS and Google Play stores.
Into the Dead 2 was PikPok’s follow up to the hugely-popular Into the Dead, and while I never got to see the final release, I spent a lot of time working on this title. I worked very closely with the design team to create unintrusive and non-immersion-breaking ad monetization. I was also part of the marketing team who created the very successful release campaign, which was nominated for the 2018 Mobile Games Awards Best Marketing Campaign. I signed up several native advertising partners as part of this campaign. Additionally, during this time I oversaw the upgrading of PikPoks ad-mediation software across their portfolio. Into the Dead 2 was released on the iOS and Google Play stores.